Saturday, May 11, 2013

Guild Wars 2 gold strengthen the companion NPC system and PVP

Guild Wars 2 focus on PVP, battle between personal battle, the battle between the union between servers. Guild Wars 2 is ready to strengthen and additional MMORPG content on this basis. Work in this respect will be fighting the last piece of information. The last piece of information will be a change in the PVP update update practice-based fighting, will have greater development in the story. That is, the last piece of information will be fighting a bridge to connect the story of Guild Wars 2 and PVP-centric.
Moreover, Guild Wars 2 will also strengthen the companion NPC system help the players to the game. Although fighting is a team-based game, but in order to play their own players, but also prepared the NPC system became companions and with the completion of the task. Guild Wars 2, this system will become more simple and convenient. In addition, the Guild Wars 2 is fighting the last piece of information after the story of 100 years, will debut the new race and skills system.
Before the battle is to strengthen the core content of PVP in Guild Wars 2 Gold. The fighting between the server vs. server war system, and each server players no limit on the number of large-scale war. This system was originally only in a specified period of time, but in Guild Wars 2 players can make this war at any time.
The trade unions VS unions will be enhanced in more detail Bracket condition setting. Party players too much, skills, weapons, etc. This union can be used is limited. Guild Wars 2 in order to adjust the balance of both sides
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http://d3gold.blog.fc2blog.us/blog-entry-6.html

1 comment:

  1. Before the battle is to strengthen the core content of PVP in Guild Wars 2 Gold. The fighting between the server vs. Darkfall Unholy Wars Gold server war system, and each server players no limit on the number of large-scale war. This system was originally only in a specified period of time, but in Guild Wars 2 players can make eve isk this war at any time.

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